The Handsome Dragon Team

Jack Kuskoff

Creative Director

As creative director, I’m all about designing the game itself and keeping everybody in line. My main goals in design are to make solid, well-constructed mechanics, create refreshing player dynamics, and to create truly atmospheric worlds. Previous games I’ve worked on include Prosperity - a resource management game, and Silencing Storm - an action platformer.

You can find my blog here and my LinkedIn here. Want to get in touch? E-mail me at

Callan Syratt

UI Programmer & Public Relations

My primary role is User Interface programming and design. It's my goal to make sure the various menus are functioning smoothly and don't detract from the in-game experience. On the sidelines I manage our social media pages, scheduling and posting new content and replying to comments/e-mails.

You can find my personal site here: or e-mail me at

Sam McLean


Sam McLean is an Australian Composer and Audio Engineer recently graduating from SAE QANTM Brisbane. Born into a family of musicians, he is a multi instrumentalist, proficient in many styles of Guitar, Violin, Mandolin, Recorder, Bass, Drums, Vocals and enjoys creating music from instruments that he has built from scrap materials, like his MILO-Tin Banjo. With an eclectic taste and a strong interest in world music, Video Games are the perfect platform for him to express his creativity to its full potential. Sam has performed in Orchestras, Bands and Choirs and was the resident Recording and Mixing Engineer for the Queensland Wind Orchestra in 2015. An avid and enthusiastic gamer, Sam currently holds the world record on the Playstation Network for Geometry Wars - Dimensions Evolved, Level 40 - Eudialyte (Ultimate).